Here you can control many of the options from Mart's Mutant Mod. PLEASE NOTE: Any changes made here will NOT affect already visited cells until a cell reset is performed! To perform a cell reset simply rest indoors for 4 days (or if you have modified the Respawn Timer in another mod, then as many days as that is currently set to). Increased Spawns Settings Other Spawn Options Ghoul Options Miscellaneous Options New Monster Options 1 New Monster Options 2 Special Feature Settings This sets the Min + Max spawn range of MMM's Increased Spawns feature. Playing with the default Increased Spawns (1-3) is highly recommended. Some MMM features also depend on it. Curent Min Spawns: [%].0f Curent Max Spawns: [%].0f No Increased Spawns Increased Spawns (1-3) Increased Increased Spawns (3-5) Slightly Increased Spawns (1-2) Greatly Increased Spawns (2-4) This controls the Reduced Wasteland Spawns setting and whether Increased Spawns applies to DLC or not. You can also enable/disable the chance of additional Behemoths and Gargantuans spawning with Super Mutants. Curent Reduced Wasteland Spawns: %.0f Reduced Wasteland Spawns: Off Reduced Wasteland Spawns: 12% less spawns Reduced Wasteland Spawns: 25% less spawns DLC Increased Spawns on (currently OFF) DLC Increased Spawns off (currently ON) New Behemoths chance on (currently OFF) New Behemoths chance off (currently ON) Feral Ghoul Rampage multiplies the normal results of Increased Spawns for Feral Ghouls. The Ghoul Rise setting determines the chance that Feral Ghouls can get up again after appearing to die. To prevent a Feral Ghoul from raising, shoot off their head or legs. NOTE: requires Increased Spawns to be enabled to work. Current Ghoul Rampage: %.0f x Current Ghoul Rise Chance: %.0f Feral Ghoul Rampage: Off Feral Ghoul Rampage: 2x Feral Ghoul Rampage: 5x Ghoul Rise Chance: 0% Ghoul Rise Chance: 25% Ghoul Rise Chance: 50% Ghoul Rise Chance: 75% These options are self explanatory, but for more details please refer to the MMM ReadMe. NOTE: Hunting and Looting is still beta code and can be demanding on resources. NOTE: Skeleton Decay works best if the 'Mart's Mutant Mod - Zones Respawn.esp' module is loaded. Turn Size scaling off (currently ON) Turn Size scaling on (currently OFF) Turn Hunting and Looting off (currently ON) Turn Hunting and Looting on (currently OFF) Turn Corpse Flies on (currently OFF) Turn Corpse Flies off (currently ON) Turn Skeleton Decay on (currently OFF) Turn Skeleton Decay off (currently ON) In this menu you can enable/disable some of the new creatures that MMM adds to the game. Turn Geckos on (currently OFF) Turn Geckos off (currently ON) Turn Wanamingos on (currently OFF) Turn Wanamingos off (currently ON) Turn Floaters on (currently OFF) Turn Floaters off (currently ON) Turn Iguanas on (currently OFF) Turn Iguanas off (currently ON) In this menu you can enable/disable some of the new creatures that MMM adds to the game. Young Creatures refers to Molerat Young, Vicious Dog Pups and Yao Guai Pups but not Baby Deathclaws. Turn Young Creatures on (currently OFF) Turn Young Creatures off (currently ON) Turn Abominable Mutants on (currently OFF) Turn Abominable Mutants off (currently ON) Turn Stalker Creatures on (currently OFF) Turn Stalker Creatures off (currently ON) Soft Unleveling allows creatures and NPCs higher than the player level to spawn, adding diversity and challenge to the game. Standard setting recommended. NOTE: requires Increased Spawns. Dynamic Player Scaling (DPS) gently increases the difficulty of your game by raising MMM options as you level. These include Increased Spawns, Feral Ghoul Raise, Behemoth Chance and Soft Unleveling. See the MMM ReadMe for more information. Current Soft Unleveling: [%].0f Current Dynamic Player Scaling: [%]0.f Soft Unleveling: Off Soft Unleveling: Standard (12% chance) Soft Unleveling: Hardcore (25% chance) DPS: Off DPS: Gently does it (applied every 6 levels) DPS: Standard (applied every 5 levels) DPS: Bring it on! (applied every 4 levels)